Skip to main content
New Idea

Advanced Weighted Gamification Scoring (Quality over Quantity)

Related products:CC Gamification
  • March 25, 2026
  • 0 replies
  • 4 views

  • Contributor ⭐️⭐️⭐️⭐️⭐️

Context & Use Case: Right now, our point system is entirely based on generic actions rather than the actual value of a contribution. For example, our current rules award 1 point for giving a like and 15 points for creating a topic. This means a user can spend 15 seconds clicking "like" on random posts and earn the exact same number of points as a user who spends two hours documenting a highly complex, net-new use case for the community. This inadvertently rewards volume and "point farming" over genuine knowledge sharing.

Proposed Solution: Introduce Advanced Weighted Scoring that allows admins to adjust the relative weight of actions to prioritize quality. Specifically, we need the ability to:

  • Devalue or Cap Basic Actions: Give admins the option to cap clicking like a small daily limit so they can't be used to climb the leaderboard.

  • Highly Reward Complex Contributions: Allow us to create custom, high-value point allocations (e.g., 100 or 200 points) for actions that drive the community forward, such as publishing a verified knowledge base article or sharing a detailed, multi-step use case.

Value/Impact: By creating a wider gap between low-effort clicks and high-effort content creation, we can naturally encourage our users to share deeper, more meaningful insights. This ensures our leaderboard accurately reflects our true community experts, rather than just our most active clickers.

If you think our gamification should reward deep expertise over quick clicks, please upvote this idea and share how you'd like to see points weighted!

@olimarrio ​@Mithila Jayalath ​@Snjezana Slabek ​@Maritsa